Gestalt: Steam & Cinder
I was brought onto the project ‘Gestalt: Steam & Cinder’ to punch up the main character’s animations and moveset. I worked closely with the project lead to rapidly iterate and test various moves to be implemented and see how they feel before polishing things up.
The Player Character Aletheia was on their second iteration or ~1.5 version of their sprite. The sprite version was replaced when they updated the character sprite again. However, they used our animations as a foundation and backbone for the final sprite’s animations.